Uv Mapping Tutorial

Uv Mapping Tutorial Average ratng: 6,7/10 9163 reviews
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  1. Blender Uv Mapping Tutorial
  2. Uv Mapping Tutorial
  1. In the first of the cupcake tutorials (appropriately named as they don't last long and they're not hard to make) you'll learn the basic techniques for UV mapping an object, with the result being a Rubix Cube. Length: 10-25 mins. Difficulty: easy - normal. This is my first tutorial so quality is not.
  2. SUPER easy UV mapping in Maya! Easy and fast UV mapping. Maya 2015 (or newer) is the perfect place for a beginner to start UV mapping – the new tools here make it practically automatic. Want to see more about UV mapping, seam placement, and how it used to be done? See my other UV mapping in Maya post! If nothing else, you’ll get a good.

New to the world of UV mapping? We take you through the fundamentals of this critical 3D task. Shares Known as the most tedious task in 3D, especially for beginners, UV mapping is also the glue that binds models, bakes and textures together. Odbc_net.msi 64 bit download. It's a crucial task, too, as a bad set of UVs and their.

9/5/2014 How can you apply two-dimensional images to your 3D models? With UV mapping! Darrin Lile begins this course by discussing what UV maps are and why they are important for adding textures to your models. Next, he goes over the various tools for projecting and editing UV maps in Blender—an open-source 3D graphics program with a professional-grade toolset. Want to work directly on your textures? Darrin shows how to export your UV maps for further refinement in programs like Photoshop. Finally, Darrin demonstrates how to apply these tools to a series of increasingly complex 3D models: hard-surface objects in an alley scene and the more organic shapes in a character. By the end of this course you should have a firm understanding of the essential concepts, tools, and processes of UV mapping in Blender, so you can begin adding image textures to your own 3D models. Topics include:
  • What is a UV map?
  • Working with seams and stretching
  • Stitching UVs
  • Exporting a UV map
  • UV mapping a complete scene
  • UV mapping a character
1h 16m
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- [Voiceover] Hi, I'm Darrin Lile,and welcome to Blender UV Mapping.In this course we'll cover what UV mapping is, its purposeand what tools Blender has to help us UV map our 3D models.We'll talk about projecting UV maps and modifying themonce we have an initial unwrap.We'll see how to organize the maps of multiple objectsand export our UV maps out of Blender,so we can create textures and programs like Photoshop.In the final two sections of this course,we'll put all of our knowledge to workas we UV map hard surface objects in an alley scene,as well as the more organic shapes of a character model.

So please join me, won't you, for Blender UV Mapping.

This article is part of the Blender Guide series:

  • Mastering Blender 3D Textures with UV Mapping

Texture mapping is the art of sticking a graphic to the outside of a 3D shape to provide colour and texture. This is how you make your 3D graphics look real in Blender 3D.

There are basic texture mapping controls, but quite soon you realise in Blender that for all but the most basic objects, the way to go is what is known as UV mapping. In this article we explain how to do UV mapping in Blender 3D to make your objects look realistic and fully wrapped in colourful textures.

It’s a wrap

Once you have a 3D shape, you want to add a texture to it. On a basic level this is the diffuse map or the colour of the object. You can just project a bitmap graphic onto the shape, stamping it onto the shape in the X, Y or Z axis, or surrounding it like a cylinder, but that only really works for really basic shapes.

Real world objects don’t have just one colour – they might be aged or rusty or sun bleached. To make more realistic looking objects, you have to take the colours and tones and damage of your object and make them into a texture that you can wrap around the object so the textures look good from all angles. This is especially important if you are using Blender for visual effects and need to duplicate a real world object.

Tutorial

Basic UV mapping

Let’s take a basic bottle shape. It’s not going to be glass but sort of a matte pottery colour. It won’t win any awards, but the techniques will be nice and easy to follow, and you can start applying them to your own models right away.

As usual, set up “Cycles Render” mode by using the drop-down at the top of the screen. We always use “Cycles Render,” as the “Blender Render” is sort of basic. Cycles is much more complex and real looking.

In making a UV map, you don’t have to, but it’s advisable to make “seams” where the image is going to wrap around the object. You have to select edges and declare those as seams, so the shape unwraps predictably.

To do this on our demo bottle object, we first have to turn off that lovely subsurface modifier on the surface which it makes it look so curved. Click the little eye button on the subsurface modifier panel on the Material Properties, and the effect will not be displayed in the viewport.

Blender Uv Mapping Tutorial

Once the button has been clicked, the subsurface is no longer visible, and you can start to select edges for seams.

Press the TAB key to enter Edit mode. Select edge mode.

Now begin to select the edges of the bottle with “Alt + Right Click,” as this will select the whole edge as far as it goes to the top and bottom of the object. Select the corner edges, the edges of the square on top and the bottom. Hold the “Shift” key as you press “Alt + Right Click” to select multiple edges.

With all the correct seams selected, press “Control + E,” and choose “Mark Seam” from the popup menu.

The edges will turn orange indicating they are marked as seams.

It’s helpful at this point if you have a dual window open, so go to the bottom left-hand corner of the view window, hover by the little corner grooves, and wait till the cursor becomes a cross. Then drag the new window out so you have two windows on screen at the same time.

Then select the left window as a UV Editor window.

Now go into Face Mode by pressing the face mode button.

Select all the faces by pressing A. Now press U and select “Unwrap.” You now have a perfect, well nearly perfect, UV map for your image. This is now tied to the object; any image you map to this object will follow the map.

Now before you go any further, click the “Keep UV and Edit mode selection in sync” button at the bottom of the UV Editor window.

Now any selections you make on the object will show in the UV mesh. Use this to establish which face is the front of the bottle.

Now you need to export the UV map to some kind of image editor. You do this by selecting the “UVs -> Export UV Layout” menu item. A file chooser will pop up, and you can name and save the file.

You now have a basis from which to draw your image map for the UV surface in your favourite paint program.

Drawing the Image

Take the image into your favourite image editor, and colour the UV map in the way you would like to see it on the bottle. Pay particular attention to the part of the map that is the front of the bottle.

Position a label there and size it to be the right shape for the front of the bottle.

When you are happy with your image, save it as a JPG or PNG and go back to Blender.

Putting it all together

Once back in Blender, select your object and give it a new texture. Choose “Image Texture” from the pop up menu, and load the image map you drew in your image program. The UV map coordinates are saved with the object file, and any image applied to the object takes the map from the UV.

Add a bit of environmental lighting, turn your subsurfaces back on and render your result.

Uv Mapping Tutorial

Okay, it’s not an award-winning shot, but it does what we set out to do: make a UV map that follows the contours of the shape and positions the label of a bottle on the front of the bottle object perfectly.

Of course, you could cheat, as many CG artists working in visual effects do, photograph a bottle from all angles and make an image map to fit from the photos. Many of the effects you see fleeting glimpses of in movies are done exactly this way. CG models of miniature starships are sometimes textured by photographing the model from all sides and just wrapping the images around the shape like a vinyl wrap on a car. We will be covering this use of UV, too, in a future article on visual effects.

Conclusion

There is so much you can do with UV mapping, the scope of it all can’t be covered in this basic tutorial, but we’ll come back to it in a forthcoming article.

Good luck, and have fun with UV mapping. If you have any questions, please feel free to ask them in the comments below.